![]() ![]() The reserve bank is similarly represented, and the in-space UI will show an access timer as well as the time until the next payout is delivered. ![]() The timer will be visible to all on grid, even if outside of the interaction range. ![]() When an intrusion to the main bank is underway, the timer will be visible in space surrounding the main bank, showing both the time remaining visually and numerically. With the brand-new structure for the ESS, the UI in space points physically to both the main and reserve banks, showing the status of your interaction. The UI window that is used to interact with the ESS has been removed and both the interactivity and information of the ESS have been moved through a new in-space UI. Watching the community hack their way into the main bank while fighting for their lives has helped identify areas of improvement for the next major update. This visual effect will also represent the moment that the ISK bonds are delivered into the ship’s cargo.įinally, the ESS now shows the 10km range of interaction more clearly for daring Capsuleers with new perimeter lighting. While an intrusion is underway between a ship and the ESS, a new visual effect will be displayed between them both. It will change visibility, depending on camera rotation and zoom level, making it easier to see both the action and UI. Keep an eye out for visual changes to the ESS depending on how and when Capsuleers are engaging with it.īased on community feedback, a brand-new warp disruption bubble effect for the ESS is being introduced. The size and look of the ESS have been completely revamped when compared to the Vargur next to it. The reward is significant, so be prepared and good luck! Stunning New Visuals There are certain restrictions to ship numbers and class that will be allowed into one of these sites, but that challenge will ensure that only Capsuleers who show patience and skill will be able to pull off the heist. Instead, your plan should be to locate and trespass into the SCC’s secure key storage sites hidden throughout low security space to get your hands on a key, and these sites will be guaranteed to always have a key inside. To acquire the extremely coveted reserve bank keys, you will not be able to simply ask the SCC to hand them over. The rate of pay increases over time until it reaches a maximum at which point it will begin decreasing until totally shutting off at the end of the unlock duration.īe aware that an intrusion into a reserve bank will alert the entire region, and as such, a good reserve bank heist will require planning to ensure you can hold the grid for the duration of the unlock, lest your window of opportunity be snatched away by an opportunistic roaming fleet. Each key will have a corresponding quadrant of the map where it can be used and a duration that it will hold the reserve bank open. There are eight types of reserve keys to be found. Once a link is established between your ship and the reserve bank, stored funds will begin transferring to your cargo every minute until the reserve bank relocks. When the correct key is used on an ESS, the reserve bank unlocks to be accessed by any eligible ships within 10km. The reserve bank receives a portion of each bounty earned in-system and can only be accessed using new Secure Commerce Commission (SCC) authorized keys. The Grand Heist is available on Singularity for testing today.Reserve banks are bursting with over 20 trillion ISK.New cosmic signatures will be introduced to Lowsec where keys can be discovered.Long anticipated ESS reserve bank keys are here.Here are the highlights of the Grand Heist: Since going live, adjustments have been made to both systems based on associated findings and your feedback.Īll the while, the size of reserve bank caches has been increasing steadily, and now huge opportunities await. ![]() These two systems have worked together since then to generate conflict and balance wealth generation with environmental danger. It’s time to get your ships and fleets ready for the Grand Heist! Last year the new Dynamic Bounty System was introduced across null and low security space, and the Encounter Surveillance System was overhauled for Nullsec. ![]()
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